Season I — Rebirth

Bleeding Heart
SMP

Only a sacrifice will bring you back.

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The world ended. The story didn’t.

Bleeding Heart SMP is back—not as a copy of what came before, but as a true rebirth. Better mechanics, stronger continuity, proprietary landscapes, and a world designed to keep players closer to the stories they create bring back everything that made Bleeding Heart one of its community’s most beloved servers.

Before Rebirth, Bleeding Heart gave rise to entire eras: The End Team, Central City, The Farmlands, Aquatica, The Red Kingdom, and Uncharted City. Alliances formed. Borders shifted. Civilizations rose—and civilizations fell. Every arc left something behind: rivalries, legends, ruins, and memories that outlived the worlds where they began.

Rebirth may open a new world to new players, but it does not erase the old one. Everything that happened made this return possible. The map will change. The mechanics will evolve. New names will write the next chapters. But what happened here will not soon be forgotten.

A new world is being born.
Its history is already written in blood.

REBIRTH
The End Team
Central City
The Farmlands
Aquatica
The Red Kingdom
Uncharted City
SIX ERAS · ONE LEGACY

Beyond the edge.
And deeper still.

Bleeding Heart SMP is moving into its own proprietary terrain generation and structures—impossible landscapes and places that feel like they should not exist. The world begins inside a 500,000 × 500,000 border designed to keep players closer, with room to expand as the server grows.

Ancient structures, broken landmarks, and dangerous regions are scattered across the world, each one hiding resources, secrets, or a reason not to stay too long.

Somewhere in that chaos rests the God Mace — a weapon powerful enough to change the balance of the entire server.

Every region holds danger.
Every discovery changes the fight.

⚠ WARNING: Bleeding Heart SMP contains flashing visuals, intense PvP combat, heart loss, betrayals, traps, hidden alliances, and permanent consequences.
Enter carefully. Trust no one.
A vast custom Minecraft landscape of floating cliffs and snowy mountains
500K × 500KTHE FIRST BORDER
PROPRIETARY TERRAIN

Death has a price

Death removes you from the fight. Returning takes time, rare materials, or a token—and every repeat death makes the road back longer.

Death Starts the Clock

When you die, your first revival cooldown begins at five days. Until you are officially revived, your run is over and the world moves on without you.

5-DAY COOLDOWN
Every Death Adds Time

Each subsequent death adds two more days to your revival cooldown. The penalty stacks indefinitely, making survival more valuable every time you return.

+2 DAYS EACH DEATH
The Revival Shrine

Once the cooldown is satisfied, revival requires the official shrine and the fallen player's head. The offering is one Echo Shard, one Dragon's Breath, and one Heart of the Sea.

OFFICIAL RETURN
Revive Tokens Skip the Wait

A revive token bypasses the active cooldown. Tokens may be won through in-game events, traded between players, or obtained through the server store.

BYPASS THE COOLDOWN

There is only one

One Mace. One owner. One target every player can see.

The unique Mace of Bleeding Heart SMP
Possession must be earned

The One Mace

The Mace does not belong to anyone forever. Its owner must carry it into danger, use it near other players, and prove its power in combat. If it sits idle for seven days, it leaves its owner—and the battle for the only Mace begins again.

CLAIM IT WIELD IT DEFEND IT OR LOSE IT

Server Rules

Hardcore means consequences—but the fight still has rules. These are the current standards for Bleeding Heart SMP.

General Code of Conduct

  1. Respect the community.Harassment, hate speech, threats, or targeted abuse are not tolerated in or out of game.
  2. No real-world discrimination.Racism, sexism, homophobia, transphobia, or similar behavior results in immediate moderation action, including conduct in DMs and associated BHSMP Discord communities.
  3. Staff decisions are final.Appeal calmly through the server's ticket system. Public arguments with staff will not be entertained.
  4. No spam or excessive self-promotion.Keep channels readable, relevant, and on-topic.
  5. No doxxing or private-information sharing.Never share real names, locations, private messages, or other personal information without consent.
  6. Use channels as intended.Report issues through the ticket channel instead of pinging admins in general chat.
  7. No impersonation.Do not pretend to be staff or another player.
  8. No real-money player trading.Never solicit real money from other players for revives, items, services, or similar exchanges.
  9. Video and streaming notice.Gameplay may appear in videos or streams. If you do not wish to appear, communicate that clearly to the content creator.

In-Game Behavior

  1. Hardcore means consequences.Revivals are allowed only through the official revival shrine using a player's head or through an approved revive token.
  2. No exploits or cheats.No hacked clients, x-ray, unfair macros or automation—including EasyPlace, FastPlace, and auto-bridge—and no bug abuse. TNT, permitted gravity-block, carpet, rail, and tripwire duplication are the only stated exceptions; Dragon Eggs and anvils may not be duplicated. Any other item duplication can result in a ban.
  3. Crystal PvP is disabled.Attempting to bypass the restriction is treated as exploiting.
  4. The Mace is unique.Only one exists. Duplication, exploitation, or abuse involving it can result in severe punishment.
  5. VIP privileges have limits.Do not use rename, lore, enchants, glow effects, or cosmetics to misrepresent items or create an unfair advantage.
  6. No seed cracking or seed abuse.BHSMP uses anti-seed-cracking protections and reshuffled ore locations. Attempts to uncover the seed can result in a ban.
  7. One account per player.Alt accounts are prohibited. Players sharing a computer with family must open a ticket for manual approval before joining; unauthorized alts may get both accounts permanently banned.
Important: Fireworks may not be used in combat.
The Mace resets if its holder does not actively use it, carry it near other players, or deal the required damage within seven days.
Death starts a five-day revive cooldown; each subsequent death adds two more days, stacking indefinitely.
Revive tokens may bypass cooldowns and can be won at events, traded, or obtained through the store.
Shrine revival costs one Echo Shard, one Dragon's Breath, and one Heart of the Sea.
The souls currency, its bounties, and associated leaderboards have been removed.
Previous premium cosmetic ranks have been removed while rewards for past supporters are reconsidered.
Farlands are being replaced with proprietary terrain generation and structures.
The world border is 500,000 × 500,000 and may expand as the server grows.

It Takes All of Us

Bleeding Heart’s return is powered by the community that refused to forget it. Every contribution helps sustain hosting, development, events, and the worlds still waiting to be built. Donations are received through owner and administrator TheCleaner’s support page.

Join The Rebirth

Bleeding Heart SMP is coming back online—rebuilt around true hardcore consequences, sacrifice, revival, and the endless battle for the one Mace.

BHSMP.NET
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